Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Friday, August 29, 2008

Metroid Prime 3: Corruption Review





The Final Showdown! -- Charge into the prime outer space battle of your life !!

Facts:

  • Three difficulties
  • "Medallion-Feature" via Nintendo Wi-Fi Connection
  • Cinematic Synchronization
  • High interactivity with the surroundings
  • 480p mode with 60 fps
  • 16:9 mode

Space - eternal widths! Six months have past since Metroid Prime 2: Echoes. A dark threat is once again agitating the universe. Dark Samus and the Space Pirates are infecting several planets with the highly toxic Phazon. The planet Norion, headquarters of the Galactic Federation, is also being attacked. Dark Samus and the Space Pirates were defeated once, but there is only one Headhunter that the whole universe can trust: Our Samus Aran, one of the biggest heroines of all time. She is ready for her hardest Prime mission. Will she defeat her foes ? Or will she be crushed by her evil doppelganger ? Last Round, last chance, last hope, last fight. Metroid Prime goes in its final round: Corruption.



Metroid Prime 3 has a new twist to it, but it still keeps its charm and has a Metroid typical atmosphere to it. You still move Samus through mazes and mostly still alone. You can say that it is a polished version of Metroid Prime 1, if not better. It has better graphics, visuals, music, sound, and controls. Now to the story: The attack of the Space Pirates comes when you at least expect it. In a short cut-scene, a monumental laser-beam rips a ship of the Galactic Federation into a bunch of pieces. The G.F.S. Olympus from Admiral Dane is also under attack. Immediately the pirates board the ship. A good chance to try the brilliant "pointer" controls. You can set up the wished sensibility in the options menu and there you go. The rumble may begin. The "Advanced"-mode guaranties a fast movement of the field of vision and optimizes your reaction speed. Without long fuss, you can easily control the innovative Wii-Mote in no time. Even in the most paced battles you will not lose the overview. Just that makes the game to what it is: A masterpiece.

Similair to Metroid Prime Hunters for the Nintendo Dual Screen, you cruise with your spaceship from planet to planet. This so called "planet-hopping" was one of the main critical points of the NDS version. In MP3:C you are underway to three different planets: As previously mentioned, you first defend the headquarters of the Galactic Federation located in Norion. A giant phazon-like meteoroid abruptly appears in the orbit of the planet, straightly heading for Norion. You move through the station and meet three other Bounty-Hunter. Together you try to reactivate a gigantic cannon, pulverize the meteor and contracept the impaction on Norion.
Bryyo is your second destination, which already is infected with Phazon. You follow the hunter Rundas, and find the origin of the phazon infestion. At the end of the level, a suprising story-twist happens. The third "attraction" is Skytown, Elysia. It doesn`t matter if Norion, Bryyo, or Elsia: The story (and gameplay) was perfectly cut into the surroundings of the planets. On each planet; you solve tons of mysteries and complete very different missions.



The classic beams from the Metroid-series are called ice- and wavebeam. In Metroid Prime 3, the two classic beams were not included, but you can find the brand new Ice-Missiles. Narrow places can be mastered (like already familiarized) with the morphball.

Positive:
- Gigantic Bossfights
- Nearly perfect First-Person-Shooter controls
- High percentage on riddles and puzzles
- Really genial level design
- Constant 60 frames pro second
- Good mix of a First-Person Shooter and adventure
- Hyper-mode turned out suprisingly well
- Epic music
- Loading times were cleverly solved: Some doors open later. A lot of video game magazines critisized this, but most core-gamers say this solution is the best. Would you like to wait three seconds more at a door and prepare for the next battle, and eavesdrop to the wonderfully made music or wait at a classicaly boring loading bar ? I would prefer first mentioned
- a long game


Negative points:

- It takes long to find a save-point.
- no Multiplayer or Co-Op mode
- Some passages are really frustrating


Metroid Prime 3 is one of the MUST-HAVE games for the Wii. If the above mentioned negative points don`t bother you, then buy it !!!


Saturday, July 19, 2008

Worst Games Of All Time : Episode VII : Friday The 13th


Hi. This is the seventh part of the series "Worst Games Of All Time". If you like it, you can read the other six parts !!

Link To :
====> Episode I : E.T. The Extra Terrestrial <====
====>
Episode II : Superman 64 <==== ====> Episode III : Pac-Man For Atari 2600 <==== ====> Episode IV : Bad Street Brawler <==== ====> Episode V : Dr.Jekyll And Mr. Hyde <==== ====> Episode VI : Shaq Fu <==== ====> Episode VII : Friday The 13th (You`re reading it, genius) <==== Now, let`s begin !!

Friday The 13th


WARNING :
Italicized text uses ironic, sarcastic, and black humor. It also uses minimal profanity. Following text is not recommended for children under 13.


Well, Friday the 13th on the NES. At the start screen, you can see a knife flying directly into the eyes of Jason`s mask. That should indicate a very good and action-packed game. True, oh so true. This game is a synonym of the word "great". Everyone loves it. It`s so superb, that I`m reviewing it`s excellence. Outstanding. I can`t find a word to describe it. Everybody loves this game, because it`s the flaw of complete awe. The concept is just brilliant : Making a video-game based on a crappy R-rated slasher movie for kids. Just cool.

There are six camp bastards you can play as. It doesn`t matter if they are black, white or yellow. It doesn`t even matter if they existed in the movie. That`s what I call terrific. Nobody cares because it`s a good game. You go around the camp throwing rocks. Yeah, rocks are fatal. You throw rocks at zombies... and other stuff. The rocks just fly in an arc over the enemy. Peace keepers would love this.You run around trying to find fire-places to light. Just cool.

What more could you ask for ? Thus, every great game has a map screen. This concept works outstanding in sidescrollers, because you know in which direction you`re going. Yeah, cause there is a left and a right direction. If you`re walking left, you`re walking right on the map and vice versa. Why make things easy, if you can make it overcomplicated ? That gives the little twist of challenge for hardcore gamers.
But..but that`s just cool. It makes it more challenging. I love figuring out the basic logic made complicated in an 8-bit video game. I love it. It is just great.. That was the ironic,satirical and sarcastic part. Now the facts are coming.

This is just crap. Crap. Crap. It was produced by the crappiest gaming company ever. Ljn

Donkey licking
Foul-mouthed jade producing
Nutcrackers.

LJN. The bastards who produced Roger Rabbit, Nightmare on Elm Street and this garbage.This is a "son of a bull-balls sucking bastard weirdo"-kind of game !!


I love this game. The rocks that fly an arc over your enemies are so useful. Upgrading to an knife is not mandatory. The knife hurts and destroys the enemy. And we don`t want that, do we? We only use biological and natural weapons made by Motha Nature. After a while, a really awesome and expensive produced peeping sound comes. That is the "Jason-Alarm". When you hear it, you have to go to the map screen. A giant red dot indicates where you are. A gigantic white dot indicates the area where Jason is killin` little puny brats, a.k.a "Camp Councler(s)". I think the red dot is supposed to be a human, and the white one is supposed to be a cabin. But that doesn`t matter. The game is unique it is very own way. So creative, so masterful. Just cool.


Now let`s go left to the cabin where Jason is. I guess I should go left. So I went left, because the cabin was on the left side of the map screen. Guess what ? I`ve walked to the right because I walked left ingame !! That is completely scientific,logical and self explanatory. So there I am, "following the yellow brick road" on the way to the cabin. But that`s O.K because this game kicks George W. Bush`s butt !! So, now I know that I have to go right because it`s on the left side of the screen. Now I``m walking in the right direction. The bare basics of right/left do not apply. That gives the game the right twist. And that`s why this game is so great !! Logic is for pussys... and unlogical actions/reactions rule the video games !!

Finally, I`m in the cabin. Right away, a strange man is saying : "Thank you". He thanks you for walking in the cabin before getting killed by Jason. Wow, I wonder what the strange man will say in hell to the camp councler. The strange man only has a head, but no face. This game must have a high budget. Jason is somewhere in this humongous cabin. This must be the biggest camping cabin ever. He`s coming. He`s coming. Damn, there was a sudden sound the made me crap in my slip.

Now I`m fighting Jason like in "Mike Tyson`s Punch-Out !". Jason sure looks scary in that purple T-shirt. So scary. I defeated him, but he`ll be back, just like in the movie. Even after they counted the fourth installment "The Final Chapter", it had seven moviea after that, not counting the remake of the first movie that is going to be produced in 2009. So for now, I`m walking around triying to find fire-places that I should light up. Isn`t this fun ? The cabin is 2.5d. The controls are really fluent.

This game is a major suckage.

Well, what should we say ? I``m walking around, looking for fire-places and answering the Jason-Alaem once in a while. Once you change the camp-councler, you get the o-so good rock. That accomplished a lot. The day and night transitions are smooth, not like in other games a lá "Castlevania II : Simon`s Quest". It`s is a big improvent over Simons Quest (Note of the author : This sentence is true). Jason comes out once in a while to scare the crap out of you Even Jason`s mom makes an appearance.

Once all of your people are dead, a very entertaining black screen shows up, with following context :

YOU AND YOUR FRIENDS
ARE DEAD.

GAME OVER.


Not ironic text : What, ya serious ? "Dead" ? Nobody dies in a Nintendo game, they`re "destroyed" or "defeated" !! That`s ingenious. That`s the best Game-Over screen I ever saw. I`m serious. The last seven sentences were serious. Dead serious. Dead freakin` serious. That`s fantastic. You and your friends are dead. Game Over. Don`t you share the same opion ? That is the best screen ever, not including the " Your are dead " screen in Resident Evil 4. If there is a sequel of this craptastic game it would have to say :

YOU`RE FREAKING DEAD.
YOU`RE FIENDS ARE DEAD.
YOU`RE FRIENDS ARE DEAD.
YOU`RE SISTER DIED ON CRACK.
YOU`RE PETS ARE BEING IMPALED ALIVE
BY A HORDE OF CRAZY WORLD OF WARCRAFT
ALLIANCE MEMBERS.
YOU`RE MOM IS BEING SKINNED ALIVE.
YOU`RE DAD IS FLUSHED DOWN THE TOILET.
GAME OVER.

PS : THIS GAME IS HORRIBLE !!!






Thursday, May 15, 2008

Retro Rules ! : Episode I : TMNT TF

Hi, this is the first episode of my new series "Retro Rules!". I will show you my favorites in retro gaming. Let´s start, shall we ?


Teenage Mutant Ninja Turtles : Tournament Fighters

In the late-eighty's and early-ninety's,TMNT was every where. T-Shirts, Comics, Stuffed Toys (Merchandising, freak !) !! Big N (Nickname For Nintendo) and Sega won lots of cash because of these turtles....big time with TMNT : TF. The genesis version had Ray Fillet (yummy) as a bonus character, the Super Nintendo (Super Famicom) version had War, a monstrous purple creature with big claws, one of the Four Horsemen of the Apocalypse as seen in the TMNT comics published by Archie comics. However he is said to be an alien in the game. And the NES (Famicom) version had Hothead, A giant dragon..thing. The Genesis (Mega Drive for all European, Brazilian, and Japanese readers) starts with some weirdos shouting *You can count on use !!* While I looked at the screen, I saw a giant bug dude. Who the hell was that ? Oh, Sil(l)yphus. No, he is called Sis(s)yphus. What a sissy. Whatever , you suck donkeys, Why couldn`t they use Chrome Dome or Be-Bop , or everybody except this bug. What can I say ?about the NES version ?

While all three versions share the same title, each game is unique to its console. A respective turtle was selected to be the cover character of each version released in NA and the PAL Region; as there were three games and four ninja turtles, Mike was the one left out for such a role.

In Nippon, whereas the Genesis version retained the North American title, the SNES version was retitled Teenage Mutant Ninja Turtles: Mutant Warriors, disambiguating the two games. The NES version was not released in Japan (Suckers !!) .

The SNES version roked. It had sweet music, a bunch of cool characters, and really hard moves. Oh yeah, there is a green bar , too. When it is full, you can execute a signature move. If you`re lucky enough to get this one a SNES, I hate you*cry* .



Saturday, September 22, 2007

Death by Hinge

Friday, September 21, 2007

N

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Stair Fall 2

Monday, September 10, 2007

Thing Thing Arena 2

Sunday, September 09, 2007

City Jumper

More Bloons

Saturday, September 08, 2007

A TRUE Stick Death

Stickicide 2

Whack Your Boss

Bloons Player Pack 1

Thursday, August 30, 2007

Stair Fall

Tuesday, August 28, 2007

Bloon-Monkey vs Baloon

Monday, July 23, 2007

Elite Base Jumper/Elite Base-Sportler