Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts

Monday, June 01, 2009

Divided Opinions: Wolfenstein 3D Review For SNES

Divided Opinions: Wolfenstein 3D for SNES

Now first of all, we are talking about the US version of Wolfenstein 3D for the Super Nintendo Entertainment System. This is the only version I have besides the censored German version (Note: I live in Germany), where the enemies aren't Nazis and the end boss is called Heinrich, which is a ordinary German name. I never had the experience to own this game for PC, but I could play it a few times. Most of the people reading this will ask themselves why the word "Divided Opinions" is in the title...we will come to that later.

I just want to put a big note here before I start the review:

Things are getting complicated now: In the original Personal Computer version, you will have to take the fight against German Nationalists (long for Nazis). But the SNES version doesn't really tell you if you are fighting against Nazis or not, because all references and similarities were mostly censored. For example, Adolf Hitler (which I will call Adi or Adolfo in this review) was originally one of the bosses of one stage. But here he was moved to the last stage with his name changed to "Stadtmeister" (literally meaning "City-Master") or Heinrich in some versions, his mustache removed, and almost all visible or heard references removed, for example the removal of swastikas (I hope you noticed that almost every room is a swastika!) and the attacking dogs (which were replaced by mutant rats).

Some groups wouldn't really like this references, but couldn't there be any option of fighting against Nazis or not, or even two different games?! I still don't understand why some games with controversial features don't release one version with it and one version with out it, since those interested for the version with it can get it easily mostly because of age, and the people not interested for it can just buy the censored version. But after all, you will just have to use your imagination.

So let's start the review!


Story: 7/10

Actually, there isn't a story at all. It is this particular "action movie plot", which is just there in order to have a (more or less) legit reason the kick Nazi butt. But this game is just the type of game where you can turn on the off-switch which is located in your rarely used gamer-brain. Just like any lightshooter or a good old episode of "Walker, Texas Ranger". Yeah, Chuck Norris FTW! I don't think I will have to do a plot synopsis. since the only plot twist is that the 2nd enemy wants to create chemical weapons....

Music: 3/10

...just a loop of crap ALL the time....the sound effects were censored (see Differences Between The PC and The SNES Version)....and the sound effects barely even classify as SNES-worthy...

Graphics: 5/10

Damn man...the fake 3D graphics are just horrendous. Now don't tell me that this game was released earlier and it looks good for it's time. IT DOESN'T. The animation is sloppy and the overall look is just bullcrap. Now please don't think that I am the type of PS3 fanboy (or Sega Genesis/Mega Drive) who's only pro-argument are the graphics. The graphics are rather meh, just like a back of a Gumba: It isn't beautiful, but it gets the job done.

Controllz: 8/10

Nothin' bad here.

Gameplay: 6/10

The levels are pretty simple, its just a maze with a few rooms. You could try getting a high-score by finding secrets and items and/or finding (killing to be exact) all enemies. Thats really all there is. It gets boring and repetitive as the game goes on, there isn't really much variety or depth to it. Speed-Runs could be exciting...and a complaint are the amount of levels (too many and too few, see Differences Between The PC and The SNES Version) etc. But it gets interesting enough to keep you playing it 'til the end.



Differences between The PC And The SneS version


The guards yell "STOP!" or "HALT!" instead of "ACHTUNG!" or "SPION!"
A body of a random guard is missing when you start the level.
The swastikas are now crosses.
95% of the levels are redesigned due to the fact that most rooms are swastika-shaped.
The dogs are mutant rats in the SNES version.
Staatsmeister/Heinrich doesn't have his famous toothbrush stash or the swastika on the armband.
No blood
Adolfo isn't called Adolf Hitler, instead Staatsmeister or Heinrich.
The game doesn't feature 3 bosses, Gretel Grosse, Otto Giftmacher, and the General to be exact (Note: Giftmacher means Poisonmaker xD).
The enemies scream "Ooh!" instead of the German sayings (which I unfortunately cant recite now, if somebody know, pls write it in the comments).
The maximum amount of ammo which can be carried is 299 in the SNES, but only 99 in the PC version.
Hans G.'s level is completely different.
The exit doors and the back are completely different when looked upon.
2 guns available in the SNES version aren't available in the PC version.
The Ubermutant isn't in the original at all.
When the main character is shot, his HUD-image is looking at the direction he was shot at (I think). This isn't featured in the PC version.When you use a weapon, the weapon's picture is not featured at all on the status bar.
The word AMMO has been replaced by SHOT in the far right hand corner of the screen.
The machine gun and chaingun look completely different and sound different.
There aren't any pictures of Heinrich or Staatsmeister with a open-mouth in the SNES version.
There aren't any cages on the wall.
You cant drink water in the SNES version, nor blood or bones as items.
The word "Item" in the HUD isn't available in the PC version.
There were pots in the PC version, but they aren't featured in the SNES version.
While starting off the level, there is a small ammo box in the left corner which can't be found in the PC version.
The large ammo boxes found in secret rooms aren't available in the PC version.
B.J's eyes don't look forward like in the PC version, instead left or right
No skeletons on the wall
The game contains some relevance to the storyline of SOD (Spears Of Destiny) because it features the Ubermutat and Trans Grosse.
Hans G. is featured in his own level and in a secret level (in the PC version I think its his ghost or clone or whatever)
After you defeat Staatsmeister or Heinrich (Adolf in the original), the game ends. In the PC version you still have 3 missions left.
The HUD-images when the main character B.J gets 40% health or less is different
The blood on the wall is censored.
Some sound effects are different.

These are only some of the differences, but I think I named the most important ones.

OVERALL: 6/10

Worst Wolfenstein 3D port I ever saw, but it still is a very important game and one of the first FPS-shooters on the SNES.

Friday, August 29, 2008

Metroid Prime 3: Corruption Review





The Final Showdown! -- Charge into the prime outer space battle of your life !!

Facts:

  • Three difficulties
  • "Medallion-Feature" via Nintendo Wi-Fi Connection
  • Cinematic Synchronization
  • High interactivity with the surroundings
  • 480p mode with 60 fps
  • 16:9 mode

Space - eternal widths! Six months have past since Metroid Prime 2: Echoes. A dark threat is once again agitating the universe. Dark Samus and the Space Pirates are infecting several planets with the highly toxic Phazon. The planet Norion, headquarters of the Galactic Federation, is also being attacked. Dark Samus and the Space Pirates were defeated once, but there is only one Headhunter that the whole universe can trust: Our Samus Aran, one of the biggest heroines of all time. She is ready for her hardest Prime mission. Will she defeat her foes ? Or will she be crushed by her evil doppelganger ? Last Round, last chance, last hope, last fight. Metroid Prime goes in its final round: Corruption.



Metroid Prime 3 has a new twist to it, but it still keeps its charm and has a Metroid typical atmosphere to it. You still move Samus through mazes and mostly still alone. You can say that it is a polished version of Metroid Prime 1, if not better. It has better graphics, visuals, music, sound, and controls. Now to the story: The attack of the Space Pirates comes when you at least expect it. In a short cut-scene, a monumental laser-beam rips a ship of the Galactic Federation into a bunch of pieces. The G.F.S. Olympus from Admiral Dane is also under attack. Immediately the pirates board the ship. A good chance to try the brilliant "pointer" controls. You can set up the wished sensibility in the options menu and there you go. The rumble may begin. The "Advanced"-mode guaranties a fast movement of the field of vision and optimizes your reaction speed. Without long fuss, you can easily control the innovative Wii-Mote in no time. Even in the most paced battles you will not lose the overview. Just that makes the game to what it is: A masterpiece.

Similair to Metroid Prime Hunters for the Nintendo Dual Screen, you cruise with your spaceship from planet to planet. This so called "planet-hopping" was one of the main critical points of the NDS version. In MP3:C you are underway to three different planets: As previously mentioned, you first defend the headquarters of the Galactic Federation located in Norion. A giant phazon-like meteoroid abruptly appears in the orbit of the planet, straightly heading for Norion. You move through the station and meet three other Bounty-Hunter. Together you try to reactivate a gigantic cannon, pulverize the meteor and contracept the impaction on Norion.
Bryyo is your second destination, which already is infected with Phazon. You follow the hunter Rundas, and find the origin of the phazon infestion. At the end of the level, a suprising story-twist happens. The third "attraction" is Skytown, Elysia. It doesn`t matter if Norion, Bryyo, or Elsia: The story (and gameplay) was perfectly cut into the surroundings of the planets. On each planet; you solve tons of mysteries and complete very different missions.



The classic beams from the Metroid-series are called ice- and wavebeam. In Metroid Prime 3, the two classic beams were not included, but you can find the brand new Ice-Missiles. Narrow places can be mastered (like already familiarized) with the morphball.

Positive:
- Gigantic Bossfights
- Nearly perfect First-Person-Shooter controls
- High percentage on riddles and puzzles
- Really genial level design
- Constant 60 frames pro second
- Good mix of a First-Person Shooter and adventure
- Hyper-mode turned out suprisingly well
- Epic music
- Loading times were cleverly solved: Some doors open later. A lot of video game magazines critisized this, but most core-gamers say this solution is the best. Would you like to wait three seconds more at a door and prepare for the next battle, and eavesdrop to the wonderfully made music or wait at a classicaly boring loading bar ? I would prefer first mentioned
- a long game


Negative points:

- It takes long to find a save-point.
- no Multiplayer or Co-Op mode
- Some passages are really frustrating


Metroid Prime 3 is one of the MUST-HAVE games for the Wii. If the above mentioned negative points don`t bother you, then buy it !!!


Saturday, July 26, 2008

Call of Duty: World at War Wii Preview

You`re once again in WWII, but this time everything is different.


Facts :

  • Fifth installment of the "Call Of Duty"-series, excluding expansion packs
  • Much darker, graver, and duskier than its predecessor
  • The Wii version is going to be produced by Treyarch itself
  • Compatible with the Wii-Zapper
  • Also appearing for the Nintendo DS
The fourth part of the Call of Duty series was pretty unfair: The first-person-shooter was one of the best games of 2007 and of course, didn`t appear on the Wii. Well, it solaced us Wii-users a little bit that the third part was a launch title, but it was only mediocre FPS. Anyway, this doesn`t happen us this year, because the fifth part also appears on Nintendo`s home console. Call of Duty: World at War (there is not going to be a number in the title) is going to be produced by Treyarch. Back then, a external team was responsible for the Wii version of CoD 3. This time they`re going to make it by their selfs. That`s a big plus, because CoD 3 on the Wii sucked triceratops egotistical balls. Treyarch have got a big goal : revolutionizing the FPS-genre and making the best World War II shooter ever made to this point of mankind.

A short clipping from an interview with Treyarch.

What can you tell us about the Wii-version ?


The Wii version is going to be made by Treyarch itself, just like the PC-,PS3-, and XBOX360-version. We`re not going to hire a external team in China for CoD 3 Wii like last time, we`re going to make it on every single platform by ourself. CoD 4 for the DS was a solid thing, and we worked hard to make it better. We`re going have a WiFi-multiplayer modus for 4 players, online statistics, an d a bunch of alternation.



Old War, New Enemy

What ? WWII again ? Yes, but the producers are thinking that there are enough stories to tell about this global conflict. This time it`s the Pacific war in an US-soldier viewpoint. You will also be able to play a soviet soldier on his way to Berlin. The new story will have nothing to do with the typical, stereotypical "hurra-patriotism". Instead, the player should feel how the limits of hero and villain can blur and which radical situations the soldiers had to experience.

Fire them up, fools!

Your enemy is not going react like in other FPSs. Your main enemy, the Japanese, have got a lot of guerilla tactics to show you. Your enemies climb up palms, hide in grass or in tunnels, make themselfs look dead like opossums, or trepan you into dead ends. You will never feel your self safe. But you got one new destructive weapon : the flamethrower. Just try to burn these people up !!

Let us hope that Treyarch makes something good.