Showing posts with label DS. Show all posts
Showing posts with label DS. Show all posts

Wednesday, August 20, 2008

Pipe-Mania DS Preview

Another retro-remake -- but do we really feel the tube obsession ?

Well, most of my fellow readers should start floating in nostalgic dreams and childhood memories when they hear the title Pipe Mania, a Commodore 64 classic. This puzzle game will be remade for the Nintendo DS. The gameplay is quite simple for our modern standards: You have to place several pipes in a certain manner. If you manage to connect the pipes to the drainage before you run out of time and lose, you can continue with the next level. Of course the game will have a new twist. Extra items and a few new events, many unlockables and new modes like "Puzzle", "Surival" will make this game a solid variety to other puzzle games.

Wednesday, August 06, 2008

Gamesfurk`s E3 2008: GTA: Chinatown Wars Update

Here is the old post
New facts:

Note: All information is not officially approved.
  • More than 20 hours of gameplay
  • More than 70 missions
  • Cooperative playing via Wi-Fi possible
  • Four multiplayer games
  • Multiplayer Online Racing mode
  • Minigames, such as sniping
Of course, Gamesfurk will continue to update for you.

Tuesday, August 05, 2008

Too many Casual-Games ! Hardcore-Gamers are outraged

Most of the hardcore Nintendo fans are disappointed from Nintendo`s new formula- making games everyone can play easily. I might sound dumb, but only hardcore gamers might understand me. Well, just read on to know what I mean, because I don`t want a such long intro..... You could buy yourself a yo-yo and have more fun....if you`re a hardcore gamer. What does the industry say to this "casual boom"?


How did it come to this? Can Nintendo turn the casual-truck in hardcore-paradise ? What`s a casual truck ? I don`t really know. What happened with "quality",with "wit", with "oh my god, what the hell?!"-moments ? Let me tell you how it was back in the Nintendo 64 era with reviewing video games :

As we reviewers decided which games we review and which we push under the blanket, we just needed to take a look at release dates. Back then there wasn`t any big assortment of releases - de facto every new release was worth a preview, because every game was a potential hit.

Well, that changed over the years: Everyday the postman drags a bunch of Wii and DS-games into the editorial department or whatever. Games that don`t really bring our "gamer-heart" into a surge of emotions: crude, immature, callow and half-baked mini-games for the younger audience, soulless quizzes, "come hell or high water"-programmed hopping games with butt-ugly box-art and so on. In short, we have appetite for good games on the Wii or DS.

On the following bunch of 50+ sentences ( I counted:)), Gamesfurk will show you what my readers, but also the gaming industry says to this "casual phenomenon". Here is my opinion : I like games that are accessible for everybody. What I blister on are insubstantial, little games without any tiny piece of wit, that are only produced for the fast cash now and then.

One thing: Edutainment. I hate that genre. It is nice to learn things, for example Brain Age or English Training. But that is the limit. The Wii and DS features decline to a "Well, let`s use the new technology,because every game has it"-type of working. The Wii and DS now are pretty similar to a educational computer. The whole formula is nice, but the developers forgot the actual goal: good video games that make fun. Take a look in the past: The only edutainment Nintendo games I know were Donkey Jr. Math and a Mario game where you learn to type.

I am showing the red card to following bad habits of the gaming industry:

Opening doors via Wii-Mote

In some games like Agatha Christie: And Then There Were None you open the door as if your Wii Remote is a doorknob. That works bad, but is also pretty stupid after 3 hours of playing the game. Metroid Prime 3: Corruption solved this problem, so why can`t the casual industry do it ?

Not even a twist of challenge

I know a few games that are really hard. Super Metriod, Ninja Gaiden, Cybernoid,
and almost every arcade game I have played over the years. But I also know a few games that you can literally play from not even thinking. Or puzzles that can be nearly solved by there selfs! Nancy Drew and the Deadly Secret of Olde World Park is one of these games. The difficulty of the game is so low, that there isn`t even one challenge in the game, let alone a part where you have to think.

Minigames without any substance

No one had a problem with the stone mini-game in Ocarina of Time. The slides in Super Mario 64 was a excellent diversion from jumping on goombas and kicking King Bowser Koopa`s virtual butt to save the princess. It was only a tiny, fun element in a humongous game. But at present, humongous games around the mini-games are vanished, disappeared and mostly forgotten. I have nothing against mini-games, but they must be good. A good mini-game collection: Warioware. A bad one: Game Party from Midway.

Game Over after five hours

Really a bulky, big, comprehensive, enormous, extensive, heavyset, large, wide-ranging and lengthy game: Iron Man for the Wii. You can`t never finish this game. Star Trek: Conquest is also lengthy. I have got to cry if some doesn`t know that this is meant ironic. :( Dear Publishers, please dare to make longer games !

Piece of plastic

The Rolling Rocker was the stupidest accessory ever. Only a piece of plastic. After twenty years, the same crap happens again : Why do I need a plastic wheel ? Why do I need a synthetic billard queue or a plastic tennis racket for my Wii-Mote ? Does make more fun? No. Controllers are still the best.

Well, some readers think we are only cosseted:

"Hello. Are you guys dumb? We have got Alone in the Dark, Okami, The World Ends With You, Secret Files: Tunguska, Final Fantasy IV, Final Fantasy: Crystal Chronicals: My Life as a King, Super Smash Bros. Brawl, Mario Kart Wii, Bully, Apollo Justice, Sonic Chronicles, Ninja Gaiden Dragon Sword, Boom Blox, Lego Indiana Jones, Fire Emblem, Deadly Creatures, De Blob, Star Wars:The Force Unleashed, Fire Emlem DS, Lego Batman, Dragon Quest IX, Viva Pinata 2, Pikmin 3, Wario Land Wii, Wii Sports Resort, GTA: Chinatown Wars, Animal Crossing: City Folk and so on ! Cool off !

Now let`s go to the opinion of the industry !!

Note: I collected best of clipping form tons of interviews and bunched them into five.


Here clippings of interview put together from 2K people:

"2K is going to be on the hot seats of Nintendo in near future. These titles will approach to diverse audiences, but I don`t want to classify gamers strict into "casual" or "core", because I personally don`t want to get labeled like that. Fans of strategic games will love Civilization Revolution for DS, while sport enthusiastic gamers will play games like Top Spin, Don King presents Prizefighter, or NHL2K."

Same here with SEGA:

"Sega thanks hardcore gamers, because of them, Sega has its successes. What we do is a mix:Dinosaur King, or games like Sonic Chronicles".

Well, that is enough. Bye.





Sunday, August 03, 2008

Gamesfurks E3 2008: THE BUMMER SHOW?

Where was Mario? Where was Link? Disappointed faces after the Nintendo press conference. But: There is still hope for core-gamers.


What? It`s already over? As Cammie Dunaway, Vice President for Sales and Marketing at Nintendo of America, said farewell to the E3 conference participants, the fans in the international communities were completely broken ´: No Mario, no Zelda, no Star-Fox, no F-Zero. Only Pikmin 3. What the hell happened ?

It was kind of predicted that there will be no Hardcore-games. But hey: There is still hope. Hope that we core-gamers are going to be noticed. Hope, we can believe in......sorry. That catch-phrase was awful. But I`m still happy. Nintendo said that they will prefer to show casual games like Wii Play, Wii Fit, Mario Kart DS or Dr. Kawashima.The good thing: Nintendo didn`t forget us. Stuff like Wii MotionPlus is also interesting for the producers of core-games.

Imagine a Zelda game with 1:1 sword movements. How awesome would that be?! Do you still remember the times, were you thought Red Steel would transfer your movements 1:1? Technically, it wasn`t possible back then. Back then. Sounds like Red Steel is 3..4 years old. Back then is too harsh. To be exact, it wasn`t possible until now.

Somehow weird, but smart: The Wii MotionPlus thing was announced two hours before the start of the Xbox360-E3-conference. I think it was a strategy against the motion Controller of Microsoft, which was and hopefully is just a rumor. If not, Nintendo has a problem. MotionPlus is available with Wii Sports Resort, which will cost estimated 50$. Europeans will have a similar price.

One more question : Why didn`t the Wii offer that since the launch? A 1:1 movement would be awesome and Nintendo would be richer. But I think this is better like this, because they would have rushed it if it would available at the launch. Smart wise-cracks observed something: The accessory is too big for the safety jacket. I expect a new jacket included in Wii Sports Resort. Another negative aspect: The batteries will live shorter with this.

It`s nice to here that not every publisher forgot us hardcore-gamers. Interesting: The product portfolio of Electronic Arts. The giant continues successful and profitable game names like Need for Speed and creates new series like Boogie ( a second installment was already announced earlier this year). Example: The 2009 versions of FIFA, Madden NFL,Tiger Woods PGA Tour, and NBA Live will have a addition in there titles: All-Play.

"WTF does that mean?", you might ask yourself. Well, let us say that Core-gamer get the used action-packed game, but casual-gamers can just play without pressing through oh so long menus and options. Will it effect the market ? I don`t know. But it is not a bad start.

Otherwise, games like MySims or Boogies now have their own games: Boogie SuperStar, and MySims Kingdom. Ubisoft does the same with Prince of Persia and Nintendo with Toon Link : They don`t experiment on new games and possible game series, but instead work on spin-offs of successful game and on the game itself. What is the meaning of this strategy ?The answer,my friend is MONEY

But there are also developers that hate casual-games just like us. For example, High Voltage Games. They`re busy with the programming of the shooter The Conduit-but because of exclusive deals, nobody can show the pictures before High Voltage Games finds a publisher. Even I can`t :(

The Conduit will be playable online with 16-players, will use the VoiceChat "WiiSpeak" (Available with the new Animal Crossing, probably also available by its self too) and have awesome graphics. The developers are really crazy with the details: They work fastidious, fussy, persnickety,squeamish and precise. But not every publisher likeser this: A publish (no name included in the news article) asked the High Voltage Games team: Who will buy this? Which audience likes this?


I will claim the boycott of that anonymous publisher. What were they thinking ?! Hello ?! There are real gamers out there, that are sick of Barbies trying to catch wild ponies,rip-offs, quizzes, bad mini-games, music simulations and other crap that I can buy in supermarket discounters (not kidding) fpr 20-30$ !! OK, just because a game is cheap doesn`t mean it`s bad. For example Resident Evil 4 Wii Edition or Sam & Max: Season One (I will do a preview). Brain Age was interesting, I must admit, but every other casual game that even an elder can finish in 2 hours just is stupid.

"Yes, we`re making it!", said Shigeru Miyamoto. He meant the game Pikmin 3. To be true, I never played Pikmin 1 or 2...but it has a huge fan community. Let`s see if the new audience will like Captain Olimar. He did suck in Super Smash Bros. Brawl. Another thing that Nintendo profits from: casual-gamers could like core-games and buy them. The Nintendo Wii would be a magnet of potential future gamers, because it brings the Wii closer to non-gamers. Enough said. That is only a speculation.

Well, I`m optimistic. Nintendo needs us hardcore fans because we will buy their games in good and weak times. This biz is wacky, but Nintendo did make it. There still good, and I am somehow proud of being a Nintendo fan.

Wii Salute !







Saturday, August 02, 2008

Gamesfurk`s E3 : Experts Talking II : Grand Theft Auto for the DS!

Like I already said: Nintendo didn`t show a new hoped-for Mario- or Zelda-game, but instead "Big-N" showed us the Logo of Grand Theft Auto: Chinatown Wars . Sam Houser, Founder of Rockstar Games said : "Chinatown Wars offers a rich,fast an intensive GTA experience, that is going to be unique on Nintendo`s handheld console." Another fact: It isn`t going to be located in Liberty City or San Andreas, but has a new location (Probably a chinese-themed district or city). It is also going to be played online.

E3 2008 : Gamesfurk is on the job !!

First of all : I live in Germany, so guess where I will go too ! Yes, that is right ! The Leipzig Games Convention. I will also report on that event.

E3 was a disappointment for Core-Gamers like me. But, hey ! Nintendo said that they won`t announce hardcore-games on E3, so I kind of expected something like this. But overall, it wasn`t as bad as I first thought. With titles like Animal Crossing: City Folk,Castlevania, Wario Land Wii, Wii Sports Resort, Dragon Quest IV, Wii Music, and last but not least Grand Theft Auto: Chinatown Wars some of us are still happy. As Super Mario will always say :


Saturday, July 26, 2008

Call of Duty: World at War Wii Preview

You`re once again in WWII, but this time everything is different.


Facts :

  • Fifth installment of the "Call Of Duty"-series, excluding expansion packs
  • Much darker, graver, and duskier than its predecessor
  • The Wii version is going to be produced by Treyarch itself
  • Compatible with the Wii-Zapper
  • Also appearing for the Nintendo DS
The fourth part of the Call of Duty series was pretty unfair: The first-person-shooter was one of the best games of 2007 and of course, didn`t appear on the Wii. Well, it solaced us Wii-users a little bit that the third part was a launch title, but it was only mediocre FPS. Anyway, this doesn`t happen us this year, because the fifth part also appears on Nintendo`s home console. Call of Duty: World at War (there is not going to be a number in the title) is going to be produced by Treyarch. Back then, a external team was responsible for the Wii version of CoD 3. This time they`re going to make it by their selfs. That`s a big plus, because CoD 3 on the Wii sucked triceratops egotistical balls. Treyarch have got a big goal : revolutionizing the FPS-genre and making the best World War II shooter ever made to this point of mankind.

A short clipping from an interview with Treyarch.

What can you tell us about the Wii-version ?


The Wii version is going to be made by Treyarch itself, just like the PC-,PS3-, and XBOX360-version. We`re not going to hire a external team in China for CoD 3 Wii like last time, we`re going to make it on every single platform by ourself. CoD 4 for the DS was a solid thing, and we worked hard to make it better. We`re going have a WiFi-multiplayer modus for 4 players, online statistics, an d a bunch of alternation.



Old War, New Enemy

What ? WWII again ? Yes, but the producers are thinking that there are enough stories to tell about this global conflict. This time it`s the Pacific war in an US-soldier viewpoint. You will also be able to play a soviet soldier on his way to Berlin. The new story will have nothing to do with the typical, stereotypical "hurra-patriotism". Instead, the player should feel how the limits of hero and villain can blur and which radical situations the soldiers had to experience.

Fire them up, fools!

Your enemy is not going react like in other FPSs. Your main enemy, the Japanese, have got a lot of guerilla tactics to show you. Your enemies climb up palms, hide in grass or in tunnels, make themselfs look dead like opossums, or trepan you into dead ends. You will never feel your self safe. But you got one new destructive weapon : the flamethrower. Just try to burn these people up !!

Let us hope that Treyarch makes something good.


Saturday, March 15, 2008

Super Mario 64: 1.0 Review

Super Mario 64


1.0 Review
2.0 Secrets/Alternatives WARNING:THIS CHAPTER CONTAINS SPOILERS
3.0 DS Version Differences To N64 Version WARNING: THIS CHAPTER CONTAINS SPOILERS


1.0 Review

"Mario always will be our favorite plumber."

The year 1996, the SNES is on its to extinction and Nintendo releases out their next-gen console called the "Nintendo 64". What game did they show with the system? Super Mario 64. This game alone single handedly took the industry and made everyone drop their jaw in awe of how amazing it looked and played. Mario's franchise had just made the biggest impact from 2D to 3D in gaming. Super Mario 64 is fully in 3D absolutely nothing about this game is done in a 2D way of viewing. You have full control of what you want to do and how you want to play. A completely non-linear Mario game that allows you to just jump around in this expansive world of the Mushroom Kingdom and have fun while doing it.

When you actually pick up the controller and play this game you are just in amazement at what this game features for you . Since you play as Mario you will obviously be able to jump to your hearts content whether it is through the trees or just running back and forth hopping blissfully. Mario also is given a wide array of jumping abilities in this game, for example, if you run forward and pull back on the control stick Mario will perform a side-jump. This is taller than your usual jump allowing you to access other areas that you might have not been able to before. When playing you'll notice the genre this game falls under really sticks out like a sore thumb, platformer. Like all Mario games most of the time you'll be jumping your way through lots of platforms and objects. One of the new abilities however is the ability to do a punch, punch, kick combination. Other than jumping this is one of your only ways to attack the enemies that scatter the levels.There is also a special triple jump,which I will explain further to you in the chapter 2.0.

The main point of Super Mario 64 is actually kind of different from prior games. Princess Peach has given Mario a letter and asked him to come to the castle because she has baked a cake for him. When he arrives he hears an eerie voice saying that Peach has been captured and the stars have been stolen! I actually think Mario tries to save the cake,not the princess !!!!

It pretty much setups for the theme of the game, which is to collect the stars and restore the power back to the Mushroom Kingdom along with rescuing Peach. Collecting stars is actually a very innovative idea when you look at previous Mario games. In order for you to reach a new level you have to obtain a certain amount of stars, these stars will unlock the door and painting that you need to enter. The amount you need isn't anything extravagant either since there are eight stars per level.

Within each level there is a "mission" so to speak that you have to complete. For example, the first level requires you to make your way to a summit of the mountain to take on King Bob-omb. You don't have to follow the guidelines or mission you are in but you will not be given any hint as to where other stars are until you've completed the objective before. This doesn't hinder the gameplay by any stretch of the imagination and since the worlds are so massive this is actually very helpful. This could be compared to their being a world and a sub-level in each world.

One thing that Super Mario 64 didn't have was bosses; strangely the only boss in the game was your old fiend Bowser. There were some "mini-boss" type people in some of the worlds but nothing that really gave you a blow away kind of experience. Although there was a lack of bosses that didn't interfere with the quality of SM64 at all. The "mini-bosses" complimented the loss quite nicely in each of the "sub-levels" of each world.

Musically this game was an absolute masterpiece; featuring the work of Koji Kondo this had a very, very atmospheric type of score. There was the bouncy like, happy music of the snow level, the more Arabic sound of the desert world, and the eerie sound of the Haunted Ghost House. Most of the tracks in the game rarely repeated themselves and changed every time you enter a new portion of a level. To compliment the music is the sound of Mario finally speaking words; Mario has plenty to say in this adventure. He has grunts and "Yippees!", "Yahoo!", "Wha ha ha!" when he jumps into the air. It is a perfect representation of Mario's personality as an optimistic, fun loving kind of guy....

Something that was truly unique to the Mario series was the addition of a life bar. Instead of you getting a mushroom and being able to be hit twice, Mario had a small pie of life. Blue indicated Mario was fully healthy, green meant he had been damaged, yellow meant he was approaching danger, and red meant he was about to die. The only way to recover your health was to get coins, one coin would recover one little slot of your life. This inclusion was most likely due to the lack of power-ups in the game. I will give you further tips in the chapter 2.0.

Nintendo had strayed away from such items as the mushroom and fire flower instead giving Mario three different kinds of caps: Wing, Invisible, and Metal. Aside from those Mario couldn't obtain any sort of upgrade from his normal self. With the Wing Cap he would be able to grow wings out of his hat and fly, with the Invisible Cap he could walk through walls and enemies, and with the Metal Cap he became encase in metal plating.

Quite possibly the best thing about Super Mario 64 was the massive and extremely varied level design. You had a grass level, buildings, haunted houses, deserts, snowy areas, oceans, lava, etc. Nintendo captured every possible type of level format and put them into SM64. What really just sent this over the edge was the amount of depth that every single one of them had. There was just so much you could do in every level and they were so big that you could really go into one and spend hours upon hours trying to find stuff. They could be vibrant and full of color or dark and dreary to give you a tense way to approach things. All of them were scattered with platforming obstacles, enemies, large pillars, even tornadoes. Nintendo had managed to take the old 2D worlds of Mario and transform them into 3D.

With all the things to do in Super Mario 64 you may wonder just how long a game like this is. There is just so much you can do between collecting a total of 120 stars, exploring the vast levels, finding many secrets scattered across the levels, and even just jumping around. The games length runs you through a whomping 20+ hours of total gameplay. Unlike Mario games of the past, this one pumps up the length, for a comparison Super Mario World was around 10 hours for completion. This game more than doubles that in the time you spend playing, making this truly one of the best Mario experiences out there. To further add to the length is the upped difficulty and replay value. Attempting to comeback to the game and give it a whirl at collecting all 120 stars or trying to find well-hidden secrets by Nintendo. It makes you comeback time and time again.

So in closing what Nintendo had managed to do was create more than just another Mario game, but a totally unique gaming experience as a whole. The game that revolutionized the industry, set a standard for 3D gaming, and pushed us in the right direction was Super Mario 64. It truly is one of the best games ever created and because of such it scores no worse than a 10. It doesn't matter what you are a fan of whether it be RPGs, FPS, platformers, etc. you absolutely cannot miss out on playing Super Mario 64.His brother Sunshine just was a tick crapier,but I still recommend Super Mario 64,Super Mario Sunshine and Super Mario Galaxy

Final Score: 10.0

Graphics:10.0

Sound: 10.0 for Marios legendary Yiippiii,Wa-ha-hu !,and Yaaahhhooo !

Gameplay: 10.0

Other: 10.0

Lots of games just sucked after the change to 3D,but Mario broke the trend,and will live on for EVER


to be continued with chapter 2.0.....

Sunday, February 10, 2008

Pros talking I:A new Nintendo DS?

The analyst Evan Wilson from Pacific Crest Securities speculates that Nintendo is working on a new Nintendo-DS model. Allegendly the new DS will be thinner, have no GameBoy-Advance Slot and will have a bigger screen, Wilson says. Additionaly the handheld console will have Internal-Memory, so it will be able to save music and photos. Wilson also says it will not be released, if the DS sells like last year.


---------------------------------------------------------------------------------------------------
^[[{/?<:Now It Is Time For The Gamers To Talk About This Topic:>?\}]]^


A new version of the Nintendo DS makes pretty much sense. Nintendo wants to release DS-demos on the Wii-Shop channel...then a internal-mermory is needed. Nintendo also wants older adults to buy the Nintendo DS,so it is smart to make a bigger screen.Someday the sales will stop and Nintendo will have to bring a new device on the market.Then the new updates will help Nintendo.It did by GBA SP and DS Lite,so it will probally work here to.






Sunday, January 13, 2008

Looney Tunes: Duck Amuck

Let Daffy turn crazy !

Do you guys now the Looney Tunes episode where Daffy Duck gets owned from the drawer of the cartoon ? That episode was called "Duck Amuck".The same thing happens with freakin´ Daffy Duck in this innovative DS game.The object of the game is to exasperate Daffy Duck until he goes plumb loco.To do this,you have to complete minigames.As we know Daffy,he isn't in the mood and always criticizes the video games of today or thinks:"In which game am I ?"This isn't just showed perfect,no,this is your Motto!You hit him in the right moment or draw on his body or just destroy his speech messages.Similar 20 minigames,that are real simple.You organize cards so that they are in the right position,blow up candles or push the R-Button while you are closing(!) the DS.

Rating:7.0/10.0

Sunday, October 21, 2007

Boogie Review

Boogie is a music related game made by Electronic Arts.It is also announced that this game is going to come out for DS and PlayStation 2.
It can be a Karaoke game or Dance game as well.

Mentionable Songs:

Boogie Oogie Oogie
Celebration
Karma Chameleon
Kung Fu Fighting
Lets Get It Started


Rating;2.0(sucks!)



Pro Evolution Soccer 2008 Preview


Pes 2008 is the newest installment of the Pro Evolution Soccer Series.It is Soccer
related and made by Konami.The Game was officially announced June 18 2007.
The game will be released for Windows,PlayStation 2,PlayStation 3,Xbox 360,Nintendo DS
and the Wii.The Release Dates are:

Flag of Europe - 26 October 2007
Flag of the United States - Spring 2008
Flag of Australia - 2 November 2007

New Features:

-Lots of new licensed Teams.
-24 Stadiums for the PS2 Version
-Database will be accurate 31 August
-World Tour for PlayStation 2 Version
-Increased Dribble Technics
-Facial Import
- 15 Stadiums for Wii,Ps3,360


Licensed Leagues:

-La Liga (Spain)
-Ligue 1 (France)
-Serie A (Italy)
-Eredivisie (Holland)

Fully Licensed Teams:


-F.C. Bayern München -Celtic
-Anderlecht -Rangers
-Club Brugge -AIK Fotboll
-Dynamo Zagreb -Hammarby
-Red Star Belgrad -Newcastle United
-Spartak Moscow -Tottenham Hotspur
-Porto -Boca Juniors
-Benefica -River Plate
-Lokomotiv Moscow -São Paulo
-Sporting Lissabon -Internacional
-Galatasaray -Rosenborg
-Fenerbahçe -Dynamo Kiew
- BeÅŸiktaÅŸ -Basek
-AEK Athens -Olympiacos
-Panathinaikos -Wisla Krakow
-HJK Helinski -Goeteborg
-Copenhagen -Helsingborg



So thats all Information I have.

Im going to buy this one for the Wii!















Wednesday, October 10, 2007

Transformer The Games

Well,this review is about the game Transformers.All versions feature the same stuff.The Wii version features the best controls.The Wii graphics are just a slower resolution.The Ratings are
USK12+ or E10+(varies by version).

This lists the playable and non-playable characters on the game.

Autobots

Character Playable?
Optimus Prime Yes
Bumblebee Yes
Jazz Yes
Ironhide Yes
Ratchet (Playable in the DS version, also PsP on multi)
Longarm No
Skydive (Transformers) No
Hound No
Trailbreaker No

Decepticons

Character Playable?
Megatron Yes
Starscream Yes
Barricade Yes
Blackout Yes
Scorponok (playable in the Wii, PC, Xbox 360 and PS2 versions)
Bonecrusher (playble in the PSP Multi)
Swindle (playable in the PSP Multi)
Dreadwing (playable in the PSP multi)
Brawl (Playable in the DS version, also playable in PSP multi)
Shockwave (Playable in the PSP multi)
Frenzy No
Dropkick No
Payload No
Scrapper No
Mixmaster No

Humans

Character Playable?
Sam Witwicky No
Mikaela Banes No

Now lets talk about the Nintendo DS Version.Games like Pokemon and Mega-Man Battle

Network have similar versions.So it doesnt matter which one you have.But the

DS games Transformers:Autobots and Transformers:Decepticons

are completly other games.While the Autobots Version completly bases on the location
Arctic,while the Decepticons version bases on a Qatar military.And the DS version
also features a Online Clan Gameplay.First it was restriced to 10 Members,
but to date unlimited people.

Rating:
DS=7.9
Ps3:5.9
Wii:6.7
360:6.2